Home Indie Game Citizen Ache | First Particular person Motion Prototype

Citizen Ache | First Particular person Motion Prototype

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Citizen Ache | First Particular person Motion Prototype

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Ordnas


I’ve carried out an NPC and a few key options:

1. NPC Character:
   I launched a non-playable character (NPC) into the sport. This addition serves a number of functions, introducing the potential for added interactions throughout the sport, making it extra participating.

2. Easy AI:
   The AI for the NPC is deliberately stored easy. It primarily entails two most important capabilities:
   – Navigating from one level to a different throughout the sport world.
   – Partaking in fight when essential.
   – The simplicity of this AI design streamlines improvement whereas nonetheless attaining the specified gameplay parts.

3. Mesh and Animations for the NPC:
   – Initially, I centered on organising the NPC’s mesh and animations. I opted for a mesh design much like that of a soldier enemy for practicality, though it offered some minor challenges.
   – The NPC wields completely different sword and defend in comparison with the usual soldier enemy, signifying its enhanced power.
   – I used a moveset an identical to the soldier in the intervening time, although it’ll require modification. This transformation is crucial to make the NPC a extra formidable opponent, particularly if the participant chooses to have interaction in fight.
   – Implementing evasion maneuvers, similar to dodges, can be on the to-do listing.

4. Small Quest Involving the NPC:
   – I launched a mini-quest the place the participant is tasked with rescuing the NPC from a gaggle of monsters. As soon as rescued, the NPC proceeds with their quest.
   – I plan to include dialogue or text-based interactions to offer readability concerning the quest targets and improve the general narrative.

5. Patrol Logic:
   – The NPC is programmed with a patrol logic. It is going to assault enemies if it detects them inside its neighborhood.
   – The NPC will flip hostile if the participant assaults it excessively.

6. Steady Degree Design Iteration:
   – I’ve been constantly refining the sport’s degree design, guaranteeing that it’s participating, balanced, and visually interesting.

7. Extra Traps and Enemy Placement:
   – I expanded the gameplay by including new traps, similar to obstacles involving boulders, to create various challenges.
   – I strategically positioned enemies throughout the sport world to maintain the participant engaged.

« Final Edit: October 22, 2023, 10:37:11 AM by Ordnas »
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Thaumaturge


Attention-grabbing!

So, is that this a creature that the participant can defeat? Or is it merely one thing for them to escape?

(I are likely to assume {that a} creature may be killed, I suppose–but then, you do name it an “environmental hazard”, which means that it might be one thing as an alternative for the participant to work round.)

If it can be killed, then it’s going to be fascinating to see the way it integrates with the remainder of the gameplay, I believe, given how completely different it’s to the opposite enemies. It might work, I daresay.

It does look cool, at any charge. ^_^

Thanks for the feedbacks, they let me know if I’m heading in the right direction  Smiley

It is my pleasure, and I am glad if I have been of assist! ^_^


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Ordnas


Attention-grabbing!

So, is that this a creature that the participant can defeat? Or is it merely one thing for them to escape?

(I are likely to assume {that a} creature may be killed, I suppose–but then, you do name it an “environmental hazard”, which means that it might be one thing as an alternative for the participant to work round.)

If it can be killed, then it’s going to be fascinating to see the way it integrates with the remainder of the gameplay, I believe, given how completely different it’s to the opposite enemies. It might work, I daresay.

It does look cool, at any charge. ^_^

Thanks for the feedbacks, they let me know if I’m heading in the right direction  Smiley

It is my pleasure, and I am glad if I have been of assist! ^_^

You can not kill it, it’s important to keep away from its assault. I am occupied with it if it may be killed, but when so it will likely be non-obligatory (since it could defeat the aim of getting an atmosphere hazard).


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