[ad_1]
by Jonathan Peters, PhD – Chief Motivation Officer, Sententia Gamification
https://www.vecteezy.com/members/twilightmoon |
I overhead this query throughout the July 4th vacation, and I have been fascinated by it, “Why will we, as adults, nonetheless take a break from studying in the summertime?”
That thought germinated as I learn the e-book Homo Ludens: A Examine of the Play-Ingredient in Tradition by Johan Huizinga. (I don’t suggest the e-book; it’s outdated, not written in English, and really educational.)
And that’s what prompted me to create this video collection about enjoyable in Studying and Growth.
There are 4 movies, all about half-hour lengthy. And every investigates scientific research of enjoyable and what it means for Studying and Growth. Particularly:
- The first video seems to be at some cool neuroscience into why story is such an efficient educating device
- The second video dives into varieties of enjoyable, particularly, these based mostly on the 16 Core Wishes all of us have
- Subsequent, we deconstruct video games to find what makes them partaking if not addicting, and ask, “Are there features of video games we are able to use in our studying packages?”
- Which brings us to the ultimate video about gamification, however from the psychology perspective as an alternative of recreation design
As we proceed to analysis strategies to entice and interact learners, we prefer to share with our group. I hope that one can find these movies useful and sensible as a way to create and ship extra profitable studying packages.
You will additionally discover a couple different paperwork that you just may discover helpful and fascinating. The primary one is concerning the 16 varieties of enjoyable you may apply to your studying packages (plus a pair extra). That one comes on the second video within the collection.
The movies are spaced out so that you’ve got time to think about functions earlier than dashing into extra data. To start out the collection, Click on Right here.
[ad_2]