Home Indie Game TetraBots, a minimalistic puzzle game as a tribute to Boxworld

TetraBots, a minimalistic puzzle game as a tribute to Boxworld

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TetraBots, a minimalistic puzzle game as a tribute to Boxworld

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Hello everyone  Smiley

I have just ended Hop! 2D, my previous project with Godot 3.x and I’m currently starting a smaller one to get familiar with Godot 4. Its name is TetraBots and it will be a top-down puzzle game.

Deliberately minimalistic-looking, Tetrabots looks a lot like Boxworld and Sokoban but its main mechanics are a bit different. Each level contains a group of robots you have to lead to their recharge areas. The main challenge is that you can only order them to go the same way, and each robot will stop only if it bumps into a wall or another robot. Each robot will follow a straight line and you have to manage how to make each of them reach its goal.

The game is not available yet as I have only validated the main controls, UI and first levels but it goes on well. Unlike Hop! 2D, I won’t spend years on it (my goal is to get a first functional game in a few months) but my goal is to switch to Godot 4 and get more comfortable with it before attempting 3D games.

Tetrabots will feature at least 50 levels, a progression save system, a level selector and all the functions I already used in Hop! 2D. You can play it with keyboard or mouse, it will be released for Windows, Linux and macOS and I also intend to export an Android version as its UI was designed to be played on cell phones as well. Here are some other screenshots.

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