Home Board Game Ludology: Ludology 238 – Unraveling Complexity

Ludology: Ludology 238 – Unraveling Complexity

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Ludology: Ludology 238 – Unraveling Complexity

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Nov 15, 2020

Emma, Gil, and Scott discuss the idea of complexity in a board
game. We explore 6 types of complexity, and discuss their effects
on the games we play and design.

SHOW NOTES

0m51s: Pete
Seeger
was an American folk singer, known for songs like “If I
Had a Hammer,” “Turn, Turn, Turn,” and “Where Have All the Flowers
Gone?”

2m04s: Our list of complexities:

  • Spatial complexity
  • Arithmetical complexity
  • Zone complexity
  • Planning complexity
  • Rules/mechanism complexity
  • Component complexity

2m45s: Barenpark,
New York
Zoo

3m44s: The SAT
is a standardized test in the United States that is a major factor
in a college’s admission of a prospective student.

4m16s: Number
9

4m32s: Bosk

5m31s: Photosynthesis

6m30s: Treasure
Island
,
Escape from the Aliens in Outer Space
, Specter
Ops
, Tigris &
Euphrates

7m14s: Checking the rules, an Internal Conflict in Tigris &
Euphrates happens when a Leader is moved to a Kingdom where there
is already a Leader of the same color belonging to another
player.

8m00s:
Star Wars: X-Wing Miniatures Game
. Check out
Scott’s Biography of a Board Game on the Flight Path family of
games
, including X-Wing and Wings of War.

8m25s: The
Warhammer family of games
is absolutely massive. The flagship
game,
Warhammer 40,000
, is in its 9th edition. 

10m18s: The
Funkoverse Strategy Game
. We chatted with Chris Rowlands, one
of its designers, in
Ludology 224: Putting the Fun in Funko
.

11m01s: Heroclix,

Heroscape

13m23s: Set

15m17s: Power
Grid
, Russian
Railroads
, and Gil’s own The
Networks

16m26s: The term “Goumbaud’s Law” was coined by Jesse Schell in
his book
The Art of Game Design: A Book of Lenses
.

21m12s: Sticheln (the pronunciation of which Gil has completely
butchered) was recently re-released by Capstone Games as Stick ‘Em.
Smartphone
Inc.

22m46s: Sushi Go,

Disney: The Haunted Mansion – Call of the Spirits Game

25m38s: Search
for Planet X
, Zendo
(Kory
Heath’s design diary for Zendo
remains a fantastic look at how
hard it is to design a seemingly simple game.)

26m40s: Mastermind

28m12s: Here’s a description of the XYZ Wing solve
technique
for Sudoku.

28m33s: https://www.youtube.com/watch?v=Bg21M2zwG9Q
(explicit language warning)

28m59s: Hey,
That’s My Fish
, graph theory, and
the
Traveling Salesman problem
.

29m33s: Scott first proposed the 6 Zones of Play in Ludology
209 – The 6 Zones of Play
.

32m28s: Formula
D

33m27s: Seafall,
the
Betrayal family of games
.

41m21s: Ra

43m53s: A Feast for
Odin

44m22s: A Few
Acres of Snow

46m45s: Nielsen
Media Research
is best known for its Nielsen TV
ratings
, that offer the TV industry in the United States
metrics into the number of viewers a TV show enjoys.

48m06s: Advanced
Squad Leader
,
The Campaign for North Africa

50m13s: We discussed the futility of 1:1 models with Volko
Ruhnke in Ludology
178 – COIN Operated
. Gil also brings up the “Map-territory
relation” problem
.

50m29s: Food
Chain Magnate
, Feudum,
Cloudspire,

Kanban

54m48s: Two designers who work in complex games: Vital
Lacerda
and Dávid
Turczi
. You can hear our chat with Dávid about complex games in
Ludology
234 – Playing with Time
.

55m34s: Brass:
Lancashire

57m27s: Fresco

1h00m20s: Gil discussed his doomed auction mechanism most
recently in Ludology
235 – Rise to the Challenge
.

1h01m45s: Samurai, Steel
Driver, For Sale. Here’s Samurai’s scoring system:

  • If one player has the most figures of 2 or 3 of the types of
    figures, they win.
  • If no one has won in the previous step, only players who have
    the most of a single type of figure can win. All other players are
    eliminated.
  • The remaining players set aside the figures they have of which
    they have the most of a certain type. The player with the most
    remaining figures wins.
  • In case of a tie, the tied players re-collect all their figures
    and count their total number of figures. Highest total wins, all
    remaining ties are shared.

1h02m30s: Nomic,
Fluxx

1h09m23s:
Descent: Journeys in the Dark

1h10m45s: Geoff and Gil discussed “tight coupling” in Ludology
172 – Odd Coupling
.

1h12m04s: Carcassonne
(the type Gil was thinking of is Monk)

1h13m25s: The
Betrayal
family of games (again)

1h14m46s: GameTrayz

1h16m20s: Mike Selinker uttered this now-legendary quote in

Ludology 189 – The Missing Selinker
.

1h17m47s: Gil’s announcements: BGG@Home,
Weird Stories pregen settings, High Rise pre-orders opening soon,
Rival Networks

1h20m02s: Battling
Tops
, and the legendary BGG Battling Tops
tournament
.

1h20m22s: Tabletopia

1h20m44s: Emma, Gil, and Scott recorded Ludology
215 – Table Topics
live at BGG.CON 2019.

1h21m06s: Scott’s announcements: Treats, Xeno Command, Comic
Book Crisis, The Pitch Project.

1h24m06s: Emma’s announcements: Game Maker’s Guild panel, Dutch
and Hungarian versions of Abandon All Artichokes.

1h25m26s: Our contact info: Emma (Twitter, Instagram, Web), Gil (Twitter, Facebook, Web), Scott (Twitter, Instagram, and
Facebook)



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