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Nov 15, 2020
Emma, Gil, and Scott discuss the idea of complexity in a board
game. We explore 6 types of complexity, and discuss their effects
on the games we play and design.
SHOW NOTES
0m51s: Pete
Seeger was an American folk singer, known for songs like “If I
Had a Hammer,” “Turn, Turn, Turn,” and “Where Have All the Flowers
Gone?”
2m04s: Our list of complexities:
- Spatial complexity
- Arithmetical complexity
- Zone complexity
- Planning complexity
- Rules/mechanism complexity
- Component complexity
2m45s: Barenpark,
New York
Zoo
3m44s: The SAT
is a standardized test in the United States that is a major factor
in a college’s admission of a prospective student.
4m16s: Number
9
4m32s: Bosk
5m31s: Photosynthesis
6m30s: Treasure
Island,
Escape from the Aliens in Outer Space, Specter
Ops, Tigris &
Euphrates
7m14s: Checking the rules, an Internal Conflict in Tigris &
Euphrates happens when a Leader is moved to a Kingdom where there
is already a Leader of the same color belonging to another
player.
8m00s:
Star Wars: X-Wing Miniatures Game. Check out
Scott’s Biography of a Board Game on the Flight Path family of
games, including X-Wing and Wings of War.
8m25s: The
Warhammer family of games is absolutely massive. The flagship
game,
Warhammer 40,000, is in its 9th edition.
10m18s: The
Funkoverse Strategy Game. We chatted with Chris Rowlands, one
of its designers, in
Ludology 224: Putting the Fun in Funko.
13m23s: Set
15m17s: Power
Grid, Russian
Railroads, and Gil’s own The
Networks
16m26s: The term “Goumbaud’s Law” was coined by Jesse Schell in
his book
The Art of Game Design: A Book of Lenses.
21m12s: Sticheln (the pronunciation of which Gil has completely
butchered) was recently re-released by Capstone Games as Stick ‘Em.
Smartphone
Inc.
22m46s: Sushi Go,
Disney: The Haunted Mansion – Call of the Spirits Game
25m38s: Search
for Planet X, Zendo
(Kory
Heath’s design diary for Zendo remains a fantastic look at how
hard it is to design a seemingly simple game.)
26m40s: Mastermind
28m12s: Here’s a description of the XYZ Wing solve
technique for Sudoku.
28m33s: https://www.youtube.com/watch?v=Bg21M2zwG9Q
(explicit language warning)
28m59s: Hey,
That’s My Fish, graph theory, and
the
Traveling Salesman problem.
29m33s: Scott first proposed the 6 Zones of Play in Ludology
209 – The 6 Zones of Play.
32m28s: Formula
D
33m27s: Seafall,
the
Betrayal family of games.
41m21s: Ra
43m53s: A Feast for
Odin
44m22s: A Few
Acres of Snow
46m45s: Nielsen
Media Research is best known for its Nielsen TV
ratings, that offer the TV industry in the United States
metrics into the number of viewers a TV show enjoys.
48m06s: Advanced
Squad Leader,
The Campaign for North Africa
50m13s: We discussed the futility of 1:1 models with Volko
Ruhnke in Ludology
178 – COIN Operated. Gil also brings up the “Map-territory
relation” problem.
50m29s: Food
Chain Magnate, Feudum,
Cloudspire,
Kanban
54m48s: Two designers who work in complex games: Vital
Lacerda and Dávid
Turczi. You can hear our chat with Dávid about complex games in
Ludology
234 – Playing with Time.
55m34s: Brass:
Lancashire
57m27s: Fresco
1h00m20s: Gil discussed his doomed auction mechanism most
recently in Ludology
235 – Rise to the Challenge.
1h01m45s: Samurai, Steel
Driver, For Sale. Here’s Samurai’s scoring system:
- If one player has the most figures of 2 or 3 of the types of
figures, they win. - If no one has won in the previous step, only players who have
the most of a single type of figure can win. All other players are
eliminated. - The remaining players set aside the figures they have of which
they have the most of a certain type. The player with the most
remaining figures wins. - In case of a tie, the tied players re-collect all their figures
and count their total number of figures. Highest total wins, all
remaining ties are shared.
1h09m23s:
Descent: Journeys in the Dark
1h10m45s: Geoff and Gil discussed “tight coupling” in Ludology
172 – Odd Coupling.
1h12m04s: Carcassonne
(the type Gil was thinking of is Monk)
1h13m25s: The
Betrayal family of games (again)
1h14m46s: GameTrayz
1h16m20s: Mike Selinker uttered this now-legendary quote in
Ludology 189 – The Missing Selinker.
1h17m47s: Gil’s announcements: BGG@Home,
Weird Stories pregen settings, High Rise pre-orders opening soon,
Rival Networks
1h20m02s: Battling
Tops, and the legendary BGG Battling Tops
tournament.
1h20m22s: Tabletopia
1h20m44s: Emma, Gil, and Scott recorded Ludology
215 – Table Topics live at BGG.CON 2019.
1h21m06s: Scott’s announcements: Treats, Xeno Command, Comic
Book Crisis, The Pitch Project.
1h24m06s: Emma’s announcements: Game Maker’s Guild panel, Dutch
and Hungarian versions of Abandon All Artichokes.
1h25m26s: Our contact info: Emma (Twitter, Instagram, Web), Gil (Twitter, Facebook, Web), Scott (Twitter, Instagram, and
Facebook)
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