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I have spent days trying to get baked lighting to look good. I use a simple low-poly style. No matter what I do, I get this type of effect (blotchy shadows and odd dark lines):
Here are my settings:
Baking a scene already takes around 4 hours, not sure I can increase the resolution any more without Unity crashing during the bake. Am I doing something wrong? Feel like Ive tried everything.
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In my opinion, ambient occlusion is your culprit. In general, baking usually takes quite a long time; this is why render farms exist.
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