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Most of these changes were in response to feedback from our last playtest that largely said our ideas and level were good conceptually, but it was too buggy and didn’t allow the player to really enjoy the game itself. We had a large focus on bug fixes this week for this reason and think that all of our puzzles and mechanics have been cleaned up and improved. We are hoping that this level has few bugs left after this week and hope to spend most of our time in the next iteration making our second and final full level which will take place in a pond. We already have ideas for this water focused level and have begun initial implementations with all our previous bugs and fixes in mind so we can hope to avoid many of the same mistakes.
Windows and Mac builds can be found here https://www.indiedb.com/downloads/beneath-the-canopy-a-miniature-tale.
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