\$\begingroup\$

I uninstalled Unreal Engine 5.1.
I have several projects saved, some of which are using a lot of disk space. This is mostly because of downloaded assets (like Megascans).

  • Is there any way I can glean from the project’s file directory (..\<ProjectName>\Content\) whether an asset is referenced in the project itself (instead of just having been downloaded)?
  • Alternatively, if I remove the contents of the different folders, will Unreal be able to re-download them once I open up the project again?

(I realize there are ways to do this while the engine is installed, but I can’t find anything on the matter when I no longer am able to open projects.)

\$\endgroup\$

2

You must log in to answer this question.