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This post is part of day four of itch.io week. We’ll be interviewing developers all week. Learn more here:
https://itch.io/week
Mushbuh is making something cool called Burrito Galaxy 65. Check it out!
View on itch.io:
whybotherplayinggameswhenyouwilljustdieandforgetthem.itch.io
Follow on Twitter:
@mushbuh
When I was 8 I created my own mind game where I am the best and most
powerful boy. I can travel at near sonic speeds and defeat any enemy, all
within my mind. Years of rendering complex high poly scenes in my brain has
made me a 3d genius. I am level 46 and have collected 6/7 of the elemental
stones.
Mason KF and I have also spend years creating CUSTOM yugioh cards in
school. Yugioh cards specifically because they don’t have rounded corners
so they are cooler. We have special in-house PSP homebrew for creating new
cards now, though.
Taquito tower blew up for some reason, I think people were drawn to how
stupid it was. We had a lot of youtubers play it. I was mainly happy to see
younger kids point webcams at their laptop and try to act like markiplier,
but not too loud so they didn’t bug their parents.
While it was cool to see it get a lot of attention on places like
youtube, it also confirmed our feeling that the game needed more substance.
There wasn’t anything super interesting behind the game itself and it
needed to be more than just a game someone wanted to let’s play.
Though, on the other hand it is stressful as well.I feel really out of
place at gaming events afterparties and “developer meetups.” No one
understands my lifestyle and I am ridiculed for wearing my duel disk. I am
a horrible shut in, afraid of going outside, please do not look at me or
I’ll die.
We are able to counter this by being pretty active online and talking
one on one with people about our game if they have questions. I think this
is part of what propelled us to make the newsletter, as a direct source of
new game info.
I think we heard of it from the ludum dare explorer, and other people
using it to upload their ludum dare games. We got tired of hosting stuff on
our websites because it was such a pain to update/change them. If anything
convinced us at first it was probably the fact that it was free, haha. But
now that we have kind of drifted away from game jams, and the types of
games that often win them, we still all appreciate how easy
itch.io is and how nice all the staff is, especially
because they let us use a really long url for our page.
I like the page customization, as well as the basic ability for so many
people to just make money doing things they like. I’m happy people we know
have made a living off of selling their games, and that
itch.io played a big part of that. I think there are a
group of developers who find it hard to ask for, or dont know how to make
money from their games.
itch.io having the
default “support this game” might push them in the right direction that its
OK to make money off of hard work, even if it’s a game. Then again you have
other developers who just want to make money…
I think that we could do a really good take on Pixel’s game Cave Story.
I’m imagining that it would make a really good isometric voxel based game,
for iOS.
But actually, Undertale.
I think if we had to pick a game, it would be Art Dink’s “Tail of the
Sun.” Playing the game without instructions of previous knowledge makes for
a really fun and exciting time. While it might not have been designed to be
played that way, it totally makes it better.
There are a lot of early PS1 games that are really interesting to us. At
the time lots of studios could be more adventurous, and make games that
might not sell as well because burning disks was a lot cheaper than making
cartridges. I think that we are kind of on the second wave of that with
platforms like
itch.io, where some developers
aren’t hiding behind whats proven to be “safe” and instead of pumping out
nuclear throne, undertale or cavestory clones are making all kinds of cool
things (for the most part).
I think we could also do a good job designing a new set of yugioh
cards.
I have been playing Yu-Gi-Oh! True Duel Monsters: Sealed Memories, and
FreakyForms Deluxe. KF was playing Yugioh Championship 2004. Mason has been
playing Yu-Gi-Oh! Duel Monsters Expert 3.
Mason and I play a lot of Rust too. Rust is a good way to gain mailing
list subscribers for your game. We trap players in little houses and let
them out only after they have signed up.
I think a lot of people assume that Taquito Tower was released as sort
of like a “beta” of burrito galaxy, which isn’t the case. It’s meant to be
a stand alone game and feel like something you would get on a CD rom from
taco bell. Obviously the newer game takes place in the same universe
though, and the taquito tower itself will hopefully show up in Burrito
Galaxy 65. In the past two years we have learned a lot, both in terms of
game design and style.
Either way though, it’s helped us a lot. Views of the
itch.io page fueled the greenlight voters to get our
game on steam (haha im talking about steam on your website!!), and we even
got to show the game at GDC. We learned that indie game booths are really
expensive, and don’t really help that much. So we avoided wasting a ton of
money to promote a game that wasn’t closed to being finished.
If you make games, be careful of everyone that wants to try to help
you!
https://www.youtube.com/watch?v=7lEUkOvaYbo
Here’s a previously-newsletter-exclusive Burrito Galaxy video:
Honestly I don’t know. I think a key part of this is that whenever we
communicate we usually know exactly what the other one is thinking with
little explanation (as well as how to make it better). You could say we
have “the heart of the cards.” A lot of our ideas are from dreams. Our
development team is like a scared dugtrio that never surfaces above the
earth.
I’ve been trapped in a well the past few weeks and no one has helped me
out. Everyone is repulsed by my appearance and refuses to lend a hand so I
can get out of this hole. Please sign up for our mailing list at
www.burritogalaxy.com.
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