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DevLog: Wooly

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DevLog: Wooly

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Hello again, here is a new installment of our little devblog.

We are both very busy on side projects (e.g. work  Cry) unfortunately, and we don’t have the time we would have to make Wooly… but still we are trying to take advantage of any break we may have from our real work and real life to keep working on Wooly (^_^).

As usual, this works in parallel with our forum posts. in the Glitchy pixel official site and in DIYGamer

Well, without further due, lets begin (^.^)

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One of the main abilities for Wooly in the game is to build bridges. This is needed to let Wooly cross places to solve new puzzles.

We were wondering for a while how it would be a good idea to implement these mechanics visually, the idea is that Wooly stands near an “unfinished bridge” and if it meets the building requirements, it will start to automatically build the bridge while Wooly executes the sewing animations.


Weird explanation for bridge (Spanish)

We decided to take the simplest approach, and although we are not sure if it may be visually attractive(we think it is cool to watch, but who knows ^_^” ). The idea is that its just a series of tiles placed one after the other, and triggered in sequence when starting to build, so the first one always begins and at a certain point triggers the next one, until it gets to the finishing line.

This is not only a good way to solve the bridge building issue, but its also good to solve many special event we want to create, like when sealing holes in the world (the objective of each level), and even creating other interesting things, like contraptions made of Wool.

The basis works greatly for other objects in the way is programmed. What object we may use? I guess that would vary according to the level we are creating. But so far so good.

Well, its Show time! ^_^
What we have here now is a small video showing the basics of Wooly, which are being able to pick up Wool balls, build bridges, and jump (whenever we want her to do it).

Diana unfortunately has been really.. REALLY busy, an cannot really work on creating new assets at the moment… so please forgive me for my “programmer art” (specifically the bridge, it looks horrible, sorry T_T).

However, she did create that flame dude over there:

If you wonder who that flame dude is… well he is just a happy flame that likes to carry a mask. Why? Well, he is not a “shy guy” by the way (~_^) . He just kinda feels prettier that way.

Hope you liked our second devlog, we hope to keep this going on, even if we have little time, we will use the best of our spare time to create this game n_n.

Italo F. Capasso B. aka “Edwood Grant”
Diana E. Pacheco aka “Okuroy

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