[ad_1]
Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up.
Anybody can ask a question
Anybody can answer
The best answers are voted up and rise to the top
Asked
Viewed
3k times
I’m trying to sculpt a tileable mesh on a flatplane and I keep inadvertently moving the camera when I go off canvas. Is there a way to lock the camera in place?
\$\endgroup\$
3
You can save a camera angle using
Document>ZApplink properties> Then either choose front or Cust1
If you accidentally move your camera just navigate back to ZApplink properties and choose the camera you saved, it will snap the camera back to the saved position.
\$\endgroup\$
You must log in to answer this question.
default
[ad_2]