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How Games Are Rated: Behind The Scenes

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Get ready to discover the fascinating world behind game ratings! In this article, you’ll uncover the secrets and processes that go on behind the scenes when determining the ratings for your favorite video games. From the meticulous evaluation of content to the dedicated team of experts involved, you’ll gain insight into the intricate and important system that ensures games are appropriately labeled for different age groups. So grab your controller and get ready to explore the hidden world of game ratings like never before!

1. Rating Organizations

Rating organizations play a crucial role in the video game industry, providing vital information to consumers about the content and age appropriateness of games. Some of the most prominent rating organizations include the Entertainment Software Rating Board (ESRB), Pan European Game Information (PEGI), Australian Classification Board (ACB), and Classification and Ratings Administration (CARA).

1.1 Entertainment Software Rating Board (ESRB)

The ESRB is an American rating organization that assigns age and content ratings to video games. Their rating system includes categories such as Early Childhood (EC), Everyone (E), Everyone 10+ (E10+), Teen (T), Mature (M), Adults Only (AO), and Rating Pending (RP). The ESRB takes into account various elements, including violence, language, sexual content, drug references, and online interactions, to determine appropriate ratings for games.

1.2 Pan European Game Information (PEGI)

PEGI is a European rating organization that provides age ratings and content descriptors for video games. Their rating system includes categories such as 3, 7, 12, 16, and 18, indicating the recommended age for playing the game. PEGI considers elements such as violence, language, and gambling in their rating process, offering valuable guidance to parents and consumers across Europe.

1.3 Australian Classification Board (ACB)

The ACB is the classification authority in Australia responsible for rating video games. Their rating system includes classifications such as G, PG, M, MA15+, and R18+, indicating the suitability of the content for different age groups. The ACB evaluates elements like violence, language, drug use, and nudity when assigning ratings to games, ensuring a consistent and informative system for Australian consumers.

1.4 Classification and Ratings Administration (CARA)

CARA is the organization responsible for rating films and video games in the United States. They provide age-based ratings such as G, PG, PG-13, R, and NC-17, indicating the level of appropriateness for different age groups. CARA takes into consideration elements such as violence, language, sexual content, and drug use when assigning ratings, allowing consumers to make informed decisions about the games they choose to play.

2. Game Rating Categories

To help consumers determine the suitability of video games, rating organizations assign them to different age categories. These categories provide a quick and easy reference for parents and consumers to understand whether a game is appropriate for them or their children.

2.1 Early Childhood (EC)

Games rated as Early Childhood (EC) are suitable for young children aged three and older. They are designed with educational content and aim to provide a safe and age-appropriate gaming experience.

2.2 Everyone (E)

Games rated as Everyone (E) are suitable for players of all ages. They may contain minimal violence and mild language, but nothing that would be considered inappropriate for young audiences.

2.3 Everyone 10+ (E10+)

Games rated as Everyone 10+ (E10+) are suitable for players aged ten and older. They may contain more cartoon, fantasy, or mild violence, as well as mild language.

2.4 Teen (T)

Games rated as Teen (T) are suitable for players aged 13 and older. They may contain more intense violence, suggestive themes, and stronger language.

2.5 Mature (M)

Games rated as Mature (M) are suitable for players aged 17 and older. They may contain intense violence, blood and gore, sexual content, and strong language. These games are not recommended for younger audiences.

2.6 Adults Only (AO)

Games rated as Adults Only (AO) are intended for players aged 18 and older. They may contain graphic violence, explicit sexual content, and mature themes. These games are not meant for children or teenagers.

2.7 Rating Pending (RP)

Games marked as Rating Pending (RP) indicate that the rating for the game has not yet been assigned. This category is commonly used for games that are yet to be released or still undergoing the rating process.

3. Elements Considered in Rating

When rating video games, rating organizations consider various elements to determine the appropriate age category and content descriptors for each game. These elements provide valuable insights into the specific content featured in the game and help consumers make informed decisions.

3.1 Violence

Violence is a significant element considered in rating video games. Rating organizations assess the level of violence portrayed in the game, including the type of violence, its intensity, and its impact on the player. This information allows consumers to understand the level of violence they can expect from the game.

3.2 Language

Language, including both mild and profane language, is also taken into account when rating video games. The frequency and context of language used in the game are evaluated to determine its appropriateness for different age groups.

3.3 Sexual Content

The presence of sexual content is carefully assessed by rating organizations. They consider the depiction of nudity, sexual themes, and explicit content in games to ensure that the rating accurately reflects the game’s content and its suitability for different age groups.

3.4 Drug References

The depiction of drug use or references to drugs is another element considered when rating video games. Rating organizations evaluate the context and portrayal of drug-related content and assign appropriate content descriptors to inform consumers about its inclusion in the game.

3.5 Gambling

Gambling elements in video games, such as betting or the use of in-game currency for gambling-like activities, are also taken into consideration. Rating organizations assess the extent and impact of gambling features to provide consumers with detailed information about the game’s content.

3.6 Tobacco and Alcohol References

The presence of tobacco and alcohol references in video games is evaluated by rating organizations. The portrayal of such content, its frequency, and its impact on the gameplay are considered to determine the appropriate age category for the game and provide consumers with necessary information.

3.7 Online Interactions

As online gaming continues to grow, rating organizations also consider the potential online interactions within video games. They evaluate features such as in-game chat, multiplayer interactions, and user-generated content to ensure that appropriate guidelines are in place to protect players from inappropriate content or interactions.

3.8 Consumer Advice

In addition to rating categories and content descriptors, rating organizations provide consumer advice to further assist in making informed decisions. This advice may include warnings about online interactions, potential health issues, or other relevant information that could impact players’ experiences.

4. Rating Process

The rating process involves several stages that rating organizations go through to assign appropriate ratings to video games. These stages encompass the submission of the game, contextual information, content review, and the final decision and notification to the game developers and publishers.

4.1 Submission

Game developers and publishers submit their games to the rating organizations for evaluation. This submission includes comprehensive information about the game, such as its content, gameplay features, and other relevant details. The rating process begins once the submission is received.

4.2 Contextual Information

In this stage, rating organizations review the contextual information provided by the game developers and publishers. This information helps the rating organization understand the game’s intended audience, its key features, and any potential content that may require closer examination.

4.3 Content Review

Content review is a crucial stage in the rating process. The rating organization thoroughly evaluates the game’s content based on the predetermined criteria, such as violence, language, sexual content, and other elements. This review involves playing the game, analyzing specific scenes, and referring to the guidelines provided by the rating organization.

4.4 Decision and Notification

After the content review, the rating organization makes a decision regarding the appropriate rating for the game. This decision is based on the overall evaluation of the game’s content and is communicated to the game developers and publishers. Once the decision is finalized, the rating is assigned, and the game is ready for release with its designated rating.

5. Rating Guidelines

Each rating organization has its own set of guidelines that provide detailed explanations on how games are assessed and assigned ratings. These guidelines help both game developers and consumers understand the criteria used by the rating organizations.

5.1 ESRB Rating Guidelines

The ESRB’s rating guidelines provide detailed information on their rating categories, content descriptors, and the criteria used to evaluate different elements in video games. These guidelines outline the specific descriptions and characteristics that determine the ratings assigned by the ESRB.

5.2 PEGI Rating Guidelines

PEGI’s rating guidelines offer comprehensive insights into their age rating categories, content descriptors, and the factors considered when assigning ratings to video games. These guidelines provide clarity on the criteria used by PEGI and help consumers understand the reasoning behind the ratings.

5.3 ACB Rating Guidelines

The ACB’s rating guidelines outline their classification categories, content descriptors, and the principles that guide their rating decisions. These guidelines provide game developers and consumers with a clear understanding of how the ACB assesses and rates video games.

5.4 CARA Rating Guidelines

CARA’s rating guidelines serve as a valuable resource for understanding how the organization assigns ratings to films and video games. These guidelines offer insight into CARA’s classification categories, content descriptors, and the factors considered when evaluating games.

6. Appeals and Reconsiderations

In situations where game developers and publishers disagree with the assigned rating or believe it to be unfair, rating organizations often offer appeals and reconsideration processes. These processes provide an opportunity for a thorough review of the rating decision and allow for a fair and balanced resolution.

6.1 Appeals Process

The appeals process allows game developers and publishers to present their case to the rating organization. This can be done by providing additional information, clarifying misconceptions, or offering alternative interpretations of the game’s content. The rating organization reviews the appeal and makes a final decision based on the presented arguments.

6.2 Reconsideration Process

The reconsideration process gives game developers and publishers another opportunity to have their game’s rating reevaluated. They can provide additional contextual information, address any misunderstandings, or discuss potentially overlooked aspects of the game. The rating organization reexamines the game and decides whether any adjustments to the rating are warranted.

7. Role of Parental Controls

While rating organizations play a vital role in providing information about video game content, parental controls offer an additional layer of protection and control for parents. These controls allow parents to customize the gaming experience for their children and ensure age-appropriate content consumption.

7.1 Parental Control Settings

Most gaming consoles, computers, and mobile devices come equipped with built-in parental control settings. These settings allow parents to set restrictions on game ratings, screen time limits, and online interactions. By enabling these settings, parents can create a safe and controlled gaming environment for their children.

7.2 Restriction Features

In addition to setting age limits for games, parental control settings also offer features such as content filters, chat restrictions, and privacy settings. These features assist parents in managing and monitoring their children’s gaming experiences, ensuring they are engaging with appropriate content and interacting safely with others online.

8. Controversial Game Ratings

Certain games have garnered significant attention and controversy due to their content and assigned ratings. These games often push boundaries and challenge societal norms, resulting in discussions about the appropriateness of their content and the impact they may have on players.

8.1 Grand Theft Auto (GTA) Series

The Grand Theft Auto series has been widely discussed for its mature content and violence. The games in this series have consistently received an “M” rating due to depictions of intense violence, sexual content, and strong language. The controversy surrounding these games stems from the belief that the content may be unsuitable for younger audiences, despite the rating provided.

8.2 Bully

Bully, developed by Rockstar Games, received widespread attention for its controversial themes and gameplay mechanics. The game allows players to assume the role of a school student engaging in various activities, including bullying. The game’s “T” rating raised concerns among some parents and educators, who argued that it may encourage real-life bullying or negatively influence young players.

8.3 Manhunt

Manhunt, another game developed by Rockstar Games, generated controversy for its extreme violence and graphic scenes. The game’s “M” rating was heavily criticized, with some arguing that it should have received an “AO” rating due to its brutality. The controversy surrounding Manhunt highlighted the importance of rating organizations accurately reflecting the content of games.

8.4 Postal 2

Postal 2, developed by Running with Scissors, created controversy due to its explicit violence and offensive content. Despite receiving an “M” rating, the game faced heavy criticism for promoting violence against innocent characters and its crude humor. The controversy surrounding Postal 2 raised questions about the boundaries of acceptable content in video games.

8.5 Leisure Suit Larry

Leisure Suit Larry, a series of adult-oriented adventure games, sparked controversy for its explicit sexual content and themes. The game’s “M” and “AO” ratings were seen by some as inappropriate due to the explicit nature of the content. The controversy surrounding Leisure Suit Larry highlighted the challenges of rating games containing mature or sexual content accurately.

9. Effectiveness of Game Ratings

The effectiveness of game ratings in protecting consumers, particularly young players, has been the subject of various research studies and discussions. While ratings provide valuable information, their effectiveness relies on consumer awareness, education, and active parental involvement.

9.1 Research and Studies

Numerous research studies have examined the influence and effectiveness of game ratings. Some studies have shown that game ratings can positively impact parental decision-making and guide consumers towards age-appropriate content. However, other studies suggest that ratings may not always be effective in preventing young players from accessing inappropriate games.

9.2 Criticisms

Game ratings have faced criticisms for a variety of reasons. Some argue that ratings are inconsistent across different countries or rating organizations, making it challenging for consumers to compare and interpret ratings accurately. Additionally, critics argue that ratings may be overly focused on explicit content, while neglecting other potentially harmful elements such as psychological impact or addictive gameplay.

9.3 Need for Awareness and Education

To enhance the effectiveness of game ratings, there is a need for increased awareness and education among consumers. Educating parents about the rating systems, providing resources for understanding the content descriptors, and promoting discussions about responsible gaming can empower consumers to make informed decisions and ensure the appropriate gaming experience for themselves and their children.

10. Global Harmonization

Recognizing the need for consistency and clarity in game ratings worldwide, efforts have been made to achieve global harmonization. The International Age Rating Coalition (IARC) was established to bring together rating organizations from different countries and streamline the rating process.

10.1 International Age Rating Coalition (IARC)

The IARC is a global initiative that aims to simplify the process of assigning ratings to video games. It allows game developers to complete a single questionnaire, which is then used by multiple rating organizations to determine appropriate ratings based on their respective guidelines. This harmonized approach helps ensure consistency and ease of understanding for consumers worldwide.

10.2 Challenges and Progress

While the pursuit of global harmonization in game ratings is commendable, challenges still exist. Different cultures, social norms, and legal frameworks present hurdles in achieving a truly uniform rating system. However, progress has been made, with an increasing number of countries and rating organizations participating in the IARC and working towards global alignment of game ratings.

In conclusion, the rating organizations, game rating categories, elements considered in rating, rating process, guidelines, appeals and reconsiderations, the role of parental controls, controversial game ratings, effectiveness of game ratings, and global harmonization collectively play a critical role in ensuring consumer protection and informed decision-making when it comes to video games. Understanding and utilizing these aspects empower consumers to choose games that align with their values, preferences, and the intended audience, ultimately fostering a safe and enjoyable gaming experience for everyone.

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