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IslandWorld – Blog/Devlog

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IslandWorld – Blog/Devlog

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KSPC


Hello! This is my blog for a game I am working on called Island World (If you can come up with a better name, that would be great, but this is what I am using right now.

IslandWorld is a 3D Voxel game with procedurally generated floating islands programmed in Java and uses LWGJL for video and such. It is currently in VEIDP (Very Early In Development Phase).

[More Details in the town hall]

9/11/2023

Hello World!

I’ll probably use this forum for my launcher, as Tumblr looks really ugly now!

Early today (around 1am) I added shaders to the game, don’t worry though, if you somehow have a GPU that doesn’t support OpenGL 2.0 there is a fallback mode which disables them. Shaders aren’t too demanding simple vertex shaders and such for breaking blocks.

I am currently working on making the first real mob/entity and adding a settings menu! Stay Tuned

10/11/2023

I fixed falling, I also made world gen better (I need to improve performance), also I made a simple AI.

« Last Edit: November 18, 2023, 08:25:23 PM by KSPC »
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KSPC


 12/11/2023

 Hello World!

 I am rewriting Island World in FNA (FNA3D).

 
 Why?

 Well, I decided to check out a Framework know as FNA, and I wasn’t going gong to use it until I realised it had a XNA3D
 reimplementation. So I decided to check it out, and I bought an Xbox Dev licence or whatever it is called and decided to
 make a demo of my game. And I liked, I realised this also would mean I can port it to PS4, PS5, Xbox One, Xbox Series X, IOS,    Nintendo Switch, and Xbox 360 (If i don’t use any FNA specific extensions which are rarely used I can just use old XNA)

 How Will This Affect Game Requirements:

 For now, you will have to probably have at least Windows 7 (you can try the FNA build on Vista or XP, but I don’t know how much   luck you’re going to get). Don’t worry, though, we will more than likely have an XNA build of the game for the Xbox 360 in which I  can compile for you!

 When Is The Current-Expected Date For Pre Alpha

 If everything goes well, Thanksgiving week!

 Progress:

 (WIP)!

« Last Edit: November 18, 2023, 08:25:04 PM by KSPC »
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KSPC


12/11/2023

Hello World!

So we are switching back to Java as I am really getting pissed off by FNA and it’s stupid Matrix!


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KSPC

« Reply #3 on: November 15, 2023, 05:06:00 PM »


15/11/2023

Hello world!

Last update we switched back to Java, and I’ll tell you how close we’re to Pre Alpha. I’d say we probably 70% done with IVEIDP (or whatever it’s called).

We currently now have better world gen (still a little WIP), you can now load 7-8 chunks (18×18) without need a NASA super computer!

We have mobs/entities or whatever you want it to!

A super secret generated structure (find out for yourself)!

Much more!

Some More Info

We plan on during pre alpha and alpha to try to release an update every Friday/Saturday and, like in the days of Minecraft, we will have no changelog, and you will have to explore for yourself (unless it’s a big feature like multiplayer).

Release Date For Pre alpha:

The anniversary of Erie Valley Software

Either the 21st or 22nd of this month.

We plan on finishing up pre alpha by Sunday, and plan on spending the time before pre alpha on working on our launcher and website and backend and such!

Have a great day or night or whatever!


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KSPC


Opps I messed up the copyright notice on the bottom, I don’t know how I didn’t catch that!


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KSPC


I’m working on saving right now


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KSPC


We are still aiming for a 21st/22nd date so stay tuned. Feel free to ask any questions or comments if you do give a little bit of a shit of this game.

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KSPC


I need to fix the UI, since it’s pretty much a 2d game overlaid on top of 3d it is treated as an object rn.


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KSPC


i’m optimizing world gen rn so I can make bigger islands and such like aether


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KSPC


I regret to inform you that the minium requirements will now require open 1.5 ):


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KSPC


even sadder i may have to force opengl 3


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KSPC


Never Mind!

OpenGL 1.5 will be the new Minium

 


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KSPC


I am probably going to aim for more the 23rd, since I have some things I need to finish up. Possibly the night of the 22nd.


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KSPC


I am going to try to implement cell shading!


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KSPC


Holy shit the new VBOs and Texture atlas probably double/tripled the fps


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KSPC


BTW cell shading will probably be it’s own option (


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