Hello! This is my blog for a game I am working on called Island World (If you can come up with a better name, that would be great, but this is what I am using right now.
IslandWorld is a 3D Voxel game with procedurally generated floating islands programmed in Java and uses LWGJL for video and such. It is currently in VEIDP (Very Early In Development Phase).
[More Details in the town hall]
9/11/2023
Hello World!
I’ll probably use this forum for my launcher, as Tumblr looks really ugly now!
Early today (around 1am) I added shaders to the game, don’t worry though, if you somehow have a GPU that doesn’t support OpenGL 2.0 there is a fallback mode which disables them. Shaders aren’t too demanding simple vertex shaders and such for breaking blocks.
I am currently working on making the first real mob/entity and adding a settings menu! Stay Tuned
10/11/2023
I fixed falling, I also made world gen better (I need to improve performance), also I made a simple AI.
« Last Edit: November 18, 2023, 08:25:23 PM by KSPC »
Well, I decided to check out a Framework know as FNA, and I wasn’t going gong to use it until I realised it had a XNA3D reimplementation. So I decided to check it out, and I bought an Xbox Dev licence or whatever it is called and decided to make a demo of my game. And I liked, I realised this also would mean I can port it to PS4, PS5, Xbox One, Xbox Series X, IOS, Nintendo Switch, and Xbox 360 (If i don’t use any FNA specific extensions which are rarely used I can just use old XNA)
How Will This Affect Game Requirements:
For now, you will have to probably have at least Windows 7 (you can try the FNA build on Vista or XP, but I don’t know how much luck you’re going to get). Don’t worry, though, we will more than likely have an XNA build of the game for the Xbox 360 in which I can compile for you!
When Is The Current-Expected Date For Pre Alpha
If everything goes well, Thanksgiving week!
Progress:
(WIP)!
« Last Edit: November 18, 2023, 08:25:04 PM by KSPC »
Last update we switched back to Java, and I’ll tell you how close we’re to Pre Alpha. I’d say we probably 70% done with IVEIDP (or whatever it’s called).
We currently now have better world gen (still a little WIP), you can now load 7-8 chunks (18×18) without need a NASA super computer!
We have mobs/entities or whatever you want it to!
A super secret generated structure (find out for yourself)!
Much more!
Some More Info
We plan on during pre alpha and alpha to try to release an update every Friday/Saturday and, like in the days of Minecraft, we will have no changelog, and you will have to explore for yourself (unless it’s a big feature like multiplayer).
Release Date For Pre alpha:
The anniversary of Erie Valley Software
Either the 21st or 22nd of this month.
We plan on finishing up pre alpha by Sunday, and plan on spending the time before pre alpha on working on our launcher and website and backend and such!