Home Board Game Japanese Game Round-up: Build a Train Network in Shinjuku, Take Tricks with Time, and Play Cards in a LOOP | BoardGameGeek News

Japanese Game Round-up: Build a Train Network in Shinjuku, Take Tricks with Time, and Play Cards in a LOOP | BoardGameGeek News

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Japanese Game Round-up: Build a Train Network in Shinjuku, Take Tricks with Time, and Play Cards in a LOOP | BoardGameGeek News

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Board Game: LOOP

Is it possible to put together another post highlighting games that will debut at Tokyo Game Market on Dec. 9-10, 2023? Absolutely! In fact, if my Japanese skills consisted of more than identifying individual characters, I could probably post a JP round-up daily, but as it is, a semi-regular round-up is what I can offer:

LOOP is a new ladder-climbing card game from Takashi Saito and BrainBrainGames in the vein of OPEN, which debuted in 2022 and which I covered in October 2023 after Mandoo Games licensed the design. Here’s how to play this 2-4 player game:

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How well can you play the same cards as someone else?

In the first round of LOOP, each player receives a hand of eleven cards from a deck of three suits, with each suit having cards numbered 1-15. They each choose two cards to set aside face down.

The lead player starts the first trick by laying down a single card, a pair of the same number, or two or more consecutive cards of the same suit. The next players in turn must play a higher matching combination of cards or pass, although a player who passes can re-enter the trick later. Once everyone passes, the player who won the trick leads again. (Note that all played cards stay in front of who played them.)

If a player lays down an 8, whether alone or in combination, everyone else must pass, then this player leads a new trick. If a player runs out of cards, they score points based on how many players still have cards in hand, and play continues until all but one player goes out.

The last player then takes over a player’s seat: first in a two-player game, second in a three-player game, and first or second in a four-player game (with the third player then taking the other option). After moving to their new locations, players then take the eleven cards in front of them, discard two, then play the round again. If the player in the fourth seat can do better than fourth, they score points — lots of points if they come in first. Along the same lines, if the player in the first seat does poorly, they lose points.

Board Game: LOOP

If a player has set aside an 8 in their two cards, they can declare “どんでん” (donden = revolution) by revealing the card on their turn. Now 1s are the high cards and 15s the low ones for the remainder of the round.

Play multiple rounds until a player has reached the point threshold, which is based on the player count.

Board Game: PARADOMINETOR

• Designer Masakazu Takizawa from こぐま工房 (Koguma Koubou) has created several games based on the manipulation of components, with you building a tower in BABEL, grabbing cards from a vertical pile in HIKTORUNE, and manipulate a shared pen in Magicalligraphy.

For 2023, however, he’s putting his spin on a trick-taking game with PARADOMINETOR (パラドミネーター), with 3-5 players representing various time-travel organizations. Here’s how to play:

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The game is played with chips instead of cards, and these chips are kept behind a player’s screen. One side of the chip shows the suit and rank, and the other side shows the time: past, present, or future. Each chip is unique in the game.

Players follow suit as in a normal trick-taking game, but when chips with the same suit and rank are played, they become trump and are resolved based on their time phase; the earliest phase wins the trick, with the latter one earning half a trick.

After fifteen tricks, the player with the highest score wins.

For added style, the player screens are slightly raised so that you can flick your tile into play, probably to keep you from accidentally showing the reverse side of the tile:

Board Game: 指輪を落とさないで (Don't Drop Your Ring)

• I’m not quite clear on the gameplay of 指輪を落とさないで (“Don’t Drop Your Ring”) from designer O-sake (お酒) and publisher 酔いどれ趣造 (Drunken Hobby), but I found it compelling enough to include anyway.

This 3-5 player trick-taking game features seven unbalanced suits. You try to predict how many tricks you’ll win by taking one of the rolled dice (I believe with the unchosen die affecting the strength of the bid), but if you win a trick that contains the same number as the card you used, then the win counts twice. Collect three of those numbers, and that’s three tricks won! If you miss your bid, you lose points, which is symbolized by a ring falling lower on your finger. If the ring falls off your finger, you lose.

Your ring is on a plastic sheet that you slide lower on a hand scoring card, and that representation of the scoring is a thing of beauty.

Board Game: Shinjuku

Prototype version

• Is every new game at TGM a trick-taking game of some type? No, but those designs catch my eye and are generally easy to describe. For variety, though, let’s look at something else: Gary Kacmarcik first posted info about his game Shinjuku in 2019, and the first published version of the game will debut at Game Market from リゴレ (rigoler). (Kacmarcik had planned to Kickstart Shinjuku in 2021, then held off due to the uncertainty of shipping prices at that time.)

Here’s an overview of this 2-4 player game:

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In Shinjuku, a strategic network-building and pick-up-and-deliver board game, you build stores in Tokyo and the rail lines to connect them so that you can build the most successful shopping/rail conglomerate.

Board Game: Shinjuku

Every turn, new customers will arrive on the map looking to purchase one of four different goods. On your turn, you choose two different actions from: (a) build a store, (b) expand your rail, (c) upgrade to a department store, (d) draw cards as income, or (e) move customers along the rail to stores.

You start with a hand of four location cards and draw a new card each turn. The build, upgrade and move actions require that you play a matching location card from your hand. Cards in your hand that match locations where you have previously built a store are wild and can be used to match any location.

Board Game: Shinjuku

The game ends one round after the last customer has been placed, and victory goes to the player who acquires the most sets of customers.

The publisher notes that it’s incorporated changes to the game’s beginning as suggested by Hisashi Hayashi “to make the early stages of the game more interesting”.

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