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I create my font using the following code:
public BitmapFont createFont(FreeTypeFontGenerator ftfg, float dp)
{
FreeTypeFontParameter f = new FreeTypeFontParameter();
f.size = (int)(dp * Gdx.graphics.getDensity());
f.color = Color.BLACK;
f.minFilter = Texture.TextureFilter.Nearest;
f.magFilter = Texture.TextureFilter.MipMapLinearNearest;
ftfg.scaleForPixelHeight((int)(dp * Gdx.graphics.getDensity()));
return ftfg.generateFont(f);
}
myFont = createFont(new FreeTypeFontGenerator(Gdx.files.internal("Fonts/Roboto-Black.ttf")), 16);
I have some labels to which I set the font using:
Label myLabel= new Label("Text", uiSkin);
myLabel.setWrap(true);
myLabel.getStyle().font = myFont;
How I create the stage:
Stage collectionStage = new Stage(new StretchViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth()));
I also tried with no viewport or with other viewports.
In my resize method:
public void resize(int width, int height) {
Viewport viewport = collectionStage.getViewport();
viewport.update(width, height, false);
viewport.apply();
}
The problem is that when I resize the window on Desktop the font gets distorted. Do I have to create another font in the resize
method, and then for each label that I have, reassign the new font? Or should I do something else?
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