Home Board Game Overcome The Anarchy, Design a Labyrinth, and Stop a Planet-Killing Asteroid | BoardGameGeek News

Overcome The Anarchy, Design a Labyrinth, and Stop a Planet-Killing Asteroid | BoardGameGeek News

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Overcome The Anarchy, Design a Labyrinth, and Stop a Planet-Killing Asteroid | BoardGameGeek News

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How to Save a World is the debut title from Yuval Grinspun, with Canadian publisher Burnt Island Games planning to release this 2-5 player game in 2025 following a crowdfunding campaign in Q3 2024:

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As one of the leading scientific researchers in the galaxy, you’re in high demand. You’ve spent the last two years on Alarria, a small terrestrial planet several light-years from Earth. You’ve been studying the diverse indigenous fauna, and your field research has already yielded some incredible results. However, your days as a simple scientific researcher are about to end.

Board Game: How to Save a World

An asteroid roughly the size of a small country has been picked up on radar hurtling towards Alarria — a planet killer. If something isn’t done soon, the planet itself might cease to exist. Three distinct plans have been set into motion, each with a razor thin chance of succeeding:

— A powerful laser is tracking the asteroid’s approach and will fire as soon as it comes within range in hopes of reducing it to a mere pebble.
— An energy shield might be just enough to deflect the approaching asteroid, altering its course and saving Alarria.
— In a final desperate attempt to preserve some of the unique species of the planet, an evacuation plan has been ordered. The nearby forest moon, Fortuna, has been tested and can support life, and thankfully it’s out of the blast zone. You just need to move as many of the species as possible before impact.

Your research work has been put on hold as the greatest minds on the planet have been recruited to develop the three plans. Time is running out as each second brings the asteroid closer to Alarria. Where will you focus your efforts? Which plan has the best chance to succeed? There’s no time to waste…

How to Save a World is a worker-placement game with hand-building and resource management. Each turn, you assign workers to perform critical tasks or spend action cards to help advance your goals. At the end of each round, the projects will be assessed and the asteroid will move ever closer. Can you make the right decisions to avert disaster?

If Don’t Look Up is any guide, no, you won’t make the right decisions…

• Burnt Island’s sister company Kids Table BG has a 2025 release of its own: Lairs, a two-player game from another first-time designer, Christopher Westmaas:

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You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon…and exploring one.

Board Game: Lairs

To pass, you have to complete the tricky labyrinth your opponent has created full of dead ends, traps, enchanted monsters — oh, and if you can find it, valuable treasures. You enter their dungeon with your own set of skills and over the course of this challenge, you’ll grow as an adventurer. Will it be enough to map the right path, defeat the monsters in your way, and escape with the most valuable collection of treasure? Your spot in the Adventurers Guild depends on it!

Players begin with a set of walls, traps, treasures, and monsters, then use them to create a challenging catacomb for their opponent to explore while at the same time attempting to navigate their opponent’s dungeon using guile, deduction, and a little bit of luck. The stakes are high! Only one player can make it into the Guild!

Board Game Publisher: Garphill Games

• Skipping to the other side of the world, New Zealand publisher Garphill Games has announced two releases for 2025 that fall into its “Ancient Anthology” series that includes Raiders of Scythia and Legacy of Yu.

Here’s an overview of The Anarchy, a 1-4 player game from Bobby Hill, who previously designed the 2021 Garphill title Hadrian’s Wall, another entry in that game series:

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At the end of 1135, Henry I, King of England, died unexpectedly leaving no male heir to reign in his stead. Henry’s daughter, Empress Matilda believed she should rule by succession. However, the late king’s favorite nephew, Stephen de Blois (“blue-a”), was quicker to the throne, and with the help of his brother, the Bishop of Winchester, was crowned king.

Those loyal to the empress were enraged by Stephen’s coronation and would not accept him as their new ruler. Over the next eighteen years, England saw a breakdown in law and order as civil war spread throughout the country. This conflict came to be known as “The Anarchy”…

Board Game: The Anarchy

In The Anarchy, players take on the role of English nobles loyal to King Stephen. Over five rounds, players must build their domain, defend their castle from attacks by the approaching Anjevin armies, and storm strongholds loyal to Matilda with their own crafted siege weapons.

The player who can accumulate the most bravery, loyalty, influence and might — while avoiding discontent — will prove to King Stephen they are his most loyal ally, thereby earning his largest earldom.

• The other Garphill title is Skara Brae from company founder Shem Phillips, with this also being a game for 1-4 players:

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Around five thousand years ago, a resilient group of farmers and hunters built a thriving community on the Orkney Islands of Northern Scotland. Rather than discarding their empty shells, broken tools, bones, and other waste, they used them to form large mounds of earth over hundreds of years. Later generations dug into these midden piles to create a series of rooms and tunnels to shelter from the harsh winds and cold winter months.

Board Game: Skara Brae

The aim of Skara Brae is to gather various resources in order to feed, clothe, and shelter the growing number of settlers. Players take turns drafting cards and using their workers to furnish, cook, craft, clean, and trade. At the end of each round, players need to provide for their settlers and will likely create more midden that needs to be cleaned up. After four rounds, the player with the most points wins.

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