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Payday 3 Replace Lastly Makes the Sport Work

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Payday 3 Replace Lastly Makes the Sport Work

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Over a month after it was launched, Payday 3 has acquired a significant replace that Starbreeze insists makes the sport truly work. The sport suffered from a rocky launch, following which the studio promised to look into eradicating its on-line requirement.

Payday 3’s first replace comes with a prolonged record of fixes

Payday 3 launched in September, however that is the primary time the sport has acquired a patch. In October, Starbreeze issued an apology for the delay and tried to assuage gamers’ “anger and frustration.” “After some instability, we’re lastly up and operating as issues ought to be!” the studio declared after releasing replace 1.0.1.

Patch notes are as follows:

GENERAL

  • Added pre-order and version particular gadgets to everybody
  • Final radio name will now present a final warning earlier than alarm goes off, and won’t be interrupted by different radio dialogues
  • Gamers can no longer flip the digital camera throughout the full tased impact
  • Added a repair for the “Cleanin’ It Out” achievement to pop up when the factors is met
  • Fastened a problem the place the participant doesn’t acquire “Rush” when masking up whereas sprinting
  • Fastened a problem the place the participant might bind “Throw merchandise” and “Request overkill weapon” to the identical keybind
  • Up to date the intention help operate for PS5 controllers
  • Closing or opening doorways will now not push/transfer gamers in shut proximity
  • Fastened a crash brought on when answering a radio
  • Fastened a crash that might occur when vaulting close to the heist finish
  • Fastened a problem the place gamers obtained caught in crouch when enjoying with excessive ping
  • Added a repair so Overkill weapons don’t fall via automobiles
  • Fastened so the tutorial scroll field is scrollable the second time you open a tutorial popup
  • Added a repair for a crash attributable to a number of explosions
  • Fastened a problem the place the “Closing the Account” trophy didn’t unlock correctly
  • Fastened so the achievement “Cleanin’ it out” must be carried out on Overkill
  • Fastened situation with marking although some home windows
  • Added a repair to stop gamers from getting caught when utilizing a human defend that dies
  • Fastened a DLSS associated crash
  • Fastened a problem the place the participant can get caught and never continuing to menus after failing a heist
  • Eliminated a state verify to repair situation with AI positioned luggage having fallacious rotation
  • Added a repair so sport received’t crash when becoming a member of one other participant via social or shell
  • Fastened a problem with the social record not filling up
  • Fastened a problem the place a celebration couldn’t matchmake if the previous get together chief had left the get together
  • Fastened a problem the place social record didn’t populate after reestablishing an web connection
  • Altering languages ought to now work
  • Fastened a crash associated to getting a random character when becoming a member of a sport
  • Fastened a crash associated to IP deal with
  • Closed the weapon expertise exploit in 99 Containers

SKILLS

  • Utilizing Manipulator Primary Talent will now not trigger an interplay interference when gamers do a number of interactions in a row
  • “Battering Ram” ability can now not be used to open blue keycard door on “Rock the Cradle”
  • “Battering Ram” ability can now not be used to open the entrance door on “Contact the sky”

WEAPONS

  • Added means for knives to be thrown via damaged defend visors.
  • Fastened a problem the place throwing knives couldn’t be picked up when the outfitted main or secondary weapon had full ammo
  • Adjusted the Vertical Grip spawn level on weapon PC9
  • Moved the journal launch lever on SA A144
  • Fastened a problem with weapon recoil in decrease FPS

ENEMIES

  • Dozers will now get nearer earlier than participating heisters with their shotgun
  • Up to date the enemy flashbangs to use flash impact extra persistently
  • Participant can now not open doorways resulting in enemy spawn areas

TECHNICAL

  • The actual meat of this replace, the tech stuff! There’s all kinds of fixes and modifications on this record. Proceed to tell us if you happen to discover any bugs and we’ll preserve smashing them!

UI

  • Added a “Maintain these show modifications?” message after altering display decision.
  • Fastened a minor typo within the loadout part
  • UI replace for favor reward in consequence display
  • Lowered description textual content dimension, in ability line menus
  • Added means for gamers to evaluation the EULA once more after creating their accounts
  • Fastened a problem inflicting participant names, and infamy ranges, to not load appropriately and displaying fallacious info
  • Fastened translation situation associated to the whiskey bottle in “Contact the Sky”
  • Fastened overlapping textual content in heist overview
  • Added icons for when buffs are blocked as a consequence of sure abilities
  • Dropdown for offline pals in social display ought to now be displayed appropriately
  • Added a repair for the digital camera zooming out of display when inspecting an merchandise from the distributors
  • Fastened a problem exhibiting an incorrect quantity of remaining radio calls when a participant joins an ongoing heist
  • Added a repair for overlapping weapon mod names to make them extra readable
  • Participant stats are actually proven in consequence display when failing a heist
  • Added a repair so a becoming a member of participant’s identify is displayed within the chat
  • Added a button immediate exhibiting easy methods to exit the protected cracking mini-game
  • The telephone hacking visualization ought to now at all times attain full when finishing
  • Fastened locked story movies to correctly reset shade values when initialized
  • Changes made to fonts in settings menu
  • Fastened a problem with the “report participant” choice not showing
  • Fastened a problem the place the consumer might work together with the menus when the report textual content field was open
  • Added a repair for inventory mods “TQ” and “HQ”, their titles are actually aligned within the loadout
  • Device enter is now proven as blocked when interacting with loot
  • Resized the loadout choice bar
  • Fastened a problem with becoming a member of a good friend within the social menu when spamming the be part of button
  • Fastened a problem on with pals to not seem correctly

AUDIO

  • A sound of dropping a lifeless physique onto the bottom will now be performed when gamers drop our bodies
  • The sound impact of sliding will now cease enjoying when gamers cease sliding
  • Added sound impact for closed home windows being destroyed
  • Cinematic audio quantity is now additionally affected by grasp quantity
  • Eliminated “break” VFX from throwing knives that don’t break when Retriever ability is supplied
  • Added a repair for smalltalk between civilians and workers not triggering
  • Added extra small speak conversations between civilians
  • Shade voice over will now not play, when gamers return to the principle menu after canceling matchmaking
  • Improved the sound impact for opening crates
  • Disabled the Shade VO about file clues when the precise paperwork have already been picked up
  • Wolf now whisper as an alternative of screams for medic luggage throughout stealth gameplay
  • Fastened a problem the place dye packs would loop the audio when breaking whereas being disarmed
  • Fastened a problem the place civilian cellphone ringtones would loop perpetually
  • Fastened a problem that might trigger eye scanner to play incorrect VO when scanning the proper NPC
  • Audio balancing for enemy VOs
  • Added extra door sounds
  • Added sound results for NPC animations
  • Fastened a problem the place the human defend takedown sound impact wouldn’t cease if you happen to reload your gun whereas choking somebody out

VISUALS

  • Fastened a visible situation with deployables positioned on shifting objects that wouldn’t sync up for gamers becoming a member of an ongoing heist
  • Fastened deployables floating within the air when positioned on a floor that then moved, deployables will now fall to the bottom.
  • Fastened a problem with deployables floating when positioned on sure doorways
  • Fastened a number of minor graphical points on the entrance a part of the financial institution on “No Remainder of the Depraved”
  • Fastened weapon animation situation when trying upwards and utilizing instruments
  • Added a repair in order that switching between sprinting and putting instruments wouldn’t trigger points when sprinting.
  • Fastened animation situation when SWATs are liberating hostages showing as taking injury
  • Fastened a problem on decrease graphical settings inflicting the door of the escape helicopter to seem damaged. (PC)
  • Fastened a bug the place the participant might get contained in the transport van in one of many pot holes in “Highway Rage”
  • Fastened a bug the place standing on the van would trigger the participant positions to glitch
  • Realigned The Butcher’s contractor picture with the underside of the display
  • Subtitle fixes for story movies
  • Fastened a animation situation when utilizing microcamera
  • In-game heist data display now scales correctly throughout side ratios
  • Adjusted enemy sabotage animation
  • Optimized foliage LODs

HEIST

  • Melee injury now not impacts atmosphere particulars that ought to solely take injury from explosions/gunfire in Gold & Sharke
  • Fastened lacking collision, in a small space on the financial institution roof, on “No Relaxation for the Depraved”
  • Eliminated an space that was tagged as “public” on the roof in “Beneath the Surphaze”
  • Fastened a bug that led guards to typically stroll via a closed door on “No Relaxation for the Depraved”
  • Added a repair for the Safety Door that was openable with no Blue keycard on “99 bins”
  • Added a lacking out of bounds display filter in “Beneath the Surphaze”
  • Deployables now not disappear when thrown via vents on “Contact the Sky”
  • Added a repair for canceling sliding into panic room’s door on “Contact the Sky”
  • Fastened the feel of the panic room’s door on “Contact the Sky”
  • “Favors” and “Problem” are now not seen in tutorials when holding Tab
  • Gamers will now not stutter when leaping and sprinting contained in the truck on “99 Containers”
  • Added collision to dam gamers from getting caught behind a curtain on “Beneath the Surphaze”
  • Added collision to stop luggage from being thrown exterior of the playable space on “Highway Rage”
  • Fastened a vent navigation situation in “Rock the Cradle”
  • Fastened a problem the place luggage would get caught within the forklift on “Highway Rage”
  • Fastened a problem the place loot luggage would disappear when throwing them into the zipline on “Contact the Sky”
  • Fastened a problem the place AI crew might get caught in “99 Containers”
  • Fastened points the place you may throw luggage out of attain on “Soiled Ice”
  • Fastened a problem the place some jewellery trays are clipping within the VIP room on “Soiled Ice”
  • Added so the drill choice seems throughout Stealth on “Contact the Sky”
  • Disabled all interplay for positioned planks as soon as all 4 have been positioned on “Highway Rage”
  • Added a repair for the place the Escape Goal typically didn’t seem on “Soiled Ice”
  • The “Enter the Workshop”-objective will get disabled if gamers safe most loot
  • Fastened a problem the place Mason will get poisoned regardless of not being delivered the poisoned drink on “Contact the sky”
  • Fastened a problem the place the armored truck would get caught earlier than the ultimate ramp on “Highway Rage”
  • Fastened an Overkill issue situation the place the bouncer wouldn’t allow you to proceed after exhibiting him the VIP invitation on “Rock the Cradle”
  • Adjusted the ambush setup timer on “Highway Rage”
  • Added collision to stop cage luggage falling via the bottom on “Rock the Cradle”
  • Added a repair so gamers can’t throw the zipline bag within the escape van on Gold & Sharke

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