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Using the metaphor of a World Explorer, Monica takes you
inside her hands-on, gamified playshop to explore the beauty, awe, marvels, and
dangers of the seven levels of successful gamification. You’ll learn how
to plan for your journey and pack wisely to make every item count.
inside her hands-on, gamified playshop to explore the beauty, awe, marvels, and
dangers of the seven levels of successful gamification. You’ll learn how
to plan for your journey and pack wisely to make every item count.
This week to get started we explore two of the seven continents
on our journey, and begin with business objectives and who is playing our game
(our learners).
Level 1: Urban
Commander – Why are we playing?
Commander – Why are we playing?
Starting your gamification journey without knowing your
overall business objectives will take you on a road to nowhere. Get agreement
on what the real business objectives are. Why are we playing?
overall business objectives will take you on a road to nowhere. Get agreement
on what the real business objectives are. Why are we playing?
Beware of Urban Dangers:
- Don’t try to fix a broken product or service with
gamification - Don’t start your gamification journey without knowing your
overall business objectives – you’ll be on the road to nowhere. - Don’t forget to focus on the players – Ask… ‘What’s in it
for them?’
Level 2: Bonjour Mon
Cher –Who are your players?
Cher –Who are your players?
Who is the game for:
the gluten intolerant, bourbon connoisseurs, or perhaps people who race
bikes competitively? When defining your player, keep in mind age, gender,
interests and skill levels. Define your target user group, making sure to
identify all your players.
the gluten intolerant, bourbon connoisseurs, or perhaps people who race
bikes competitively? When defining your player, keep in mind age, gender,
interests and skill levels. Define your target user group, making sure to
identify all your players.
Pardon, non parlez Francais. Parlez vous Anglais? (Try to
speak their language) —Beware of Paris Dangers:
speak their language) —Beware of Paris Dangers:
- Don’t forget: A
game’s primary function is to entertain the player, and it is your job to
create a ‘game’ that does so—are your players going to enjoy playing your
‘game’? - Don’t think of the player as your opponent—find ways to help
them win - Don’t assume your players want things a certain way—remember
your tendency for self-hugging, because you like things a certain way, you tend
to believe that others also will
This handy tool you are about to use is a genuine hidden
treasure of useful information about what you should pack and why on your
journey into the realm of gamification.
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