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The Ray-Traced Game (Puzzle / Platformer)

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The Ray-Traced Game (Puzzle / Platformer)

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vdapps


Hehe, I not knew that. Then Boll should take care to not make movies so awful, so they’re popular. Like Turkish Star Wars. Grin

I am surprised that there will be so much story in your game, I was not expecting that a few months ago! I’m sure you will do fine, don’t worry about it too much. I am curious: What tone are you going for? Your world and character is quite abstract, will it be the same with the story?

I bump what Alain said because I share the same opinion

Man I am waiting for you to unveil the story plot like I was waiting for new episodes of game of Thrones ahahahah.

 Gentleman

Speaking of writing and points of comparison where I’m confident that vdapps will be more successful at sticking the landing… Tongue

Thank you all! This is strong motivation for me to write the story and internally, I’m confident that giving the game more texts and more plot behind was right decision. Even if gameplay wise I have all levels, I feel that story is important and it’s becoming organic part of RTG (so it’s nothing just glued to game, only for sake of having it).


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vdapps


I feel your worries about the story not being received well. I’ve tried to keep the information to a minimum, but it’s not entirely satisfactory. I would like more of a story, but so far I have not really made up my mind how the story should be conveyed. Interested to see what you come up with!

Yes, you’re right, I’m a bit worried, in the end, it’s first story I’m writing so far, and I’ll be happy if it will be considered at least as good B-class cheesy sci-fi story. Let’s see.

From what I realized, for good story-telling you need some well defined platform on which you give story to player.

I guess it’s about players preferences, but from all possibilities, I like LEAST games where story is given in cut-scenes only. And worst are games with checkpoint system where you can’t load back to point before cutscene, you loose something from dialog in cut-scene and game will save checkpoint directly after cut-scene. I hate it and more often than not I’m loosing interest about story after this.

The best platform to give player a story I experienced in my long years of gaming is when story is given to player in forms of dialogs, found notes, diaries, audiologs, etc.. In this case player builds connections, tension, etc in head by own pace, so tying player to story in game is much stronger.

In case of your game Devader, I’m really clueless about story. It’s hard-core arcade shooter, so for me, most sense it’s “Doom” or “Quake”-like story. So some cheesy text about kicking butts of hellish creatures after every episode is enough. When seeing animation, screenshots from Devader, I don’t even expect some deep story behind. Rather I expect sweaty hands and tired fingers from frenetical fighting against more and more waves of monsters and bosses.


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vdapps



-= Devlog #27 =-

(RTG is in version 0.5.5)
‘42% of story done’

= Camera #4, dining room, voice to text transcription =
= June 30th 2068, 20:35UTC =================

(Jane) – Mmmm, the steak is delicious. Johny, it’s a pity you’re a soldier, you should be a chef.

(Mark) – Maybe he’ll have opportunity once he’ll be fired. 48hours before training, he should be only on protein paste.

(John) – Easy, Mark. Manual you’re following is for the old system. In the new one, I’m sure there’ll be no such condition. In the end, it’s also explicitely stated in technical data. They just not reflected it yet in new guidelines.

(Mark) – Yes, but until we don’t have an update, we’re following old guidelines. Murphy wouldn’t be pleased to see that.

(Jane) – As neurospecialist, who knows parameters of the system, I say, steak is ok. Mark, everything we do here is unofficial anyway. If you want to follow strict directives to the letter, you should have stayed on Earth at official army. Here’s lot of improvisation, not that I mind it, hihi.

(John) – I hope you forgive us and don’t report me to Murphy. If yes, I hope, he’ll eventually yell on me in the morning after his toothbrushing. Afternoon, it’s a hell coming from his mouth, hahaha.

(Mark) – Clown.


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marcgfx


I’m not much of a writer myself, so take this with a grain of salt. I like the world building, but the writing seems to have quite a lot of errors in it. e.g. “Maybe he’ll have opportunity once he’ll be fired” should probably be “once he’s been fired”? I also think the 48hours sentence isn’t really required.

On the other hand, you might be going for some kind of slang? While reading out lout, most of it works with the right intonation. But it’s hard to read for me. Maybe run it through chatGPT once and see what comes out.

I did…

= Dining Room Camera #4, Voice-to-Text Transcript =
= June 30th, 2068, 20:35 UTC =======================

(Jane) – Mmmm, this steak is absolutely delicious. Johny, it’s a shame you’re in the military; you should be a chef.

(Mark) – Maybe he’ll have that chance once he’s out of service. For the next 48 hours before training, it’s strictly protein paste.

(John) – Relax, Mark. The manual you’re referencing is for the old system. In the new one, I’m confident there won’t be such dietary restrictions. Besides, it’s clearly outlined in the technical documentation, even though they haven’t updated the guidelines yet.

(Mark) – True, but until we receive an update, we have to stick to the old guidelines. Murphy wouldn’t be pleased to see this.

(Jane) – As a neurospecialist who understands the system’s parameters, I can vouch for the steak. Mark, let’s remember that everything we do here is unofficial anyway. If you want to strictly adhere to regulations, you should have stayed with the official army on Earth. There’s plenty of room for improvisation here, not that I mind it, hehe.

(John) – I hope you won’t report us to Murphy. If you do, I hope he’ll limit his scolding to me during his morning toothbrushing routine. By the afternoon, it’s a whole different story, hahaha.

(Mark) – You’re a real clown, John.


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vdapps



-= Devlog #28 =-

(RTG is in version 0.5.6)

‘53% of story done’

== Jane Cox - personal profile ==

Date of birth: December 6th, 2036

In ELIOS from: December 10th, 2066

Education: doctorate in medicine, specialization: neurology

Position in ELIOS: NeuroSim R&D team, professional supervisor

Rank in ELIOS: 2nd lieutenant

Strengths: perseverance, strong psychological resilience, prefers long stays on the Moon, no tendency to go back to the Earth very often

Weaknesses: tendency to do things in her own way, weak compability with adaptation to paramilitary ranks/structures

Notes: Jane is important asset to ELIOS and the team. Because of her education and past work for ELIOS, she has assigned lower officer rank. But because of her personal traits, her growth to higher ranks is limited (it seems that she’s not even interested in that).


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