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I create a WebGL game. After building project I discovered that the game doesn’t fit the screen size
How you can see the canvas is perfectly scaled but the game didn’t
I don’t know what I changed but in previous build there wasn’t this problem. I tried to undo all my last changes but Unity doesn’t remember the very old changes, so I don’t know what I changed. But I sure that I changed was only the new created canvas and disabled button
The result which I try to achieve (image was saved from old build, so the position of buttons doesn’t make any sense):
Here is my current settings:
Unity Editor settings:
HTML file
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Your Snake</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div
id="unity-container"
class="unity-desktop"
style="
position: absolute;
height: 100%;
width: 100%;
left: 0;
top: 0;
transform: none;
"
>
<canvas
id="unity-canvas"
width=1080
height=1920
style="
position: absolute;
width: 100%;
height: 100%;
cursor: default;
"
></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"></div>
<!--<div id="unity-footer">
<div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">Your Snake</div>
</div>-->
</div>
<script>
const container = document.querySelector('#unity-container');
const canvas = document.querySelector('#unity-canvas');
const loadingBar = document.querySelector('#unity-loading-bar');
const progressBarFull = document.querySelector('#unity-progress-bar-full');
//const fullscreenButton = document.querySelector('#unity-fullscreen-button');
const warningBanner = document.querySelector('#unity-warning');
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
const div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type === 'error') div.style="background: red; padding: 10px;";
else {
if (type === 'warning') div.style="background: yellow; padding: 10px;";
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
const buildUrl="Build";
const loaderUrl = buildUrl + '/Build.loader.js';
const config = {
dataUrl: buildUrl + '/Build.data.unityweb',
frameworkUrl: buildUrl + '/Build.framework.js.unityweb',
codeUrl: buildUrl + '/Build.wasm.unityweb',
streamingAssetsUrl: 'StreamingAssets',
companyName: 'EzioMercer',
productName: 'Your Snake',
productVersion: '0.1.0',
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
/*if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
const meta = document.createElement('meta');
meta.name="viewport";
meta.content="width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes";
document.getElementsByTagName('head')[0].appendChild(meta);
container.className="unity-mobile";
canvas.className="unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width="100%";
canvas.style.height="100%";
}*/
canvas.style.width="100%";
canvas.style.height="100%";
loadingBar.style.display = 'block';
const script = document.createElement('script');
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + '%';
}).then((unityInstance) => {
loadingBar.style.display = 'none';
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
}).catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>
CSS file
body { padding: 0; margin: 0 }
#unity-container { position: absolute }
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
#unity-container.unity-mobile { width: 100%; height: 100% }
#unity-canvas { background: #231F20 }
.unity-mobile #unity-canvas { width: 100%; height: 100% }
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
#unity-footer { position: relative }
.unity-mobile #unity-footer { display: none }
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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