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Whenever I try to draw from the tile palette, this is the result. why does this happen? I have tried messing around with the palette, how the sprite editor has sliced the tiles and played around with the anchors and cell sizes, but to no avail. I found a few threads about offset tiles in the tile map, but it doesn’t help at all. Any leads as to why this happens?
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Somehow fixed it by tweaking the Tilemap’s anchor to X: 0.5, Y: 0.5. Unsure as to why, but it worked. Sprite resolution was 4000×2400 and pixel per unit 100. Slicing was centered to 100×100.
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